版本: Unity 6 (6000.0)
语言English
  • C#

Camera.pixelRect

建议更改

成功!

感谢您帮助我们提高 Unity 文档的质量。虽然我们无法接受所有提交内容,但我们确实阅读了用户提出的每一项更改建议,并在适用的情况下进行更新。

关闭

提交失败

由于某些原因,您的更改建议无法提交。请<a>稍后再试</a>。感谢您抽出时间帮助我们提高 Unity 文档的质量。

关闭

取消

切换到手册
public Rect pixelRect;

描述

摄像机在屏幕上以像素坐标渲染的位置。

//Attach this script to an empty GameObject
//Create a new Camera (Create>Camera) and position it appropriately. Attach it to the Second Camera field in the Inspector of the GameObject
//Press the space key to enable and disable the second Camera

using UnityEngine;

public class Example : MonoBehaviour { //Attach a new Camera in the Inspector window public Camera m_SecondCamera; //This is set as the main Camera in this script Camera m_FirstCamera;

void Start() { //Disable the second Camera m_SecondCamera.enabled = false; //Set where to place the second Camera along with its width and height m_SecondCamera.pixelRect = new Rect(0, 0, 400, 200); //Set the first Camera as the main Camera m_FirstCamera = Camera.main; }

void Update() { //Press the space key to toggle the second Camera and output camera pixel width and height if (Input.GetKeyDown(KeyCode.Space)) { //Check if the second camera is enabled yet if (!m_SecondCamera.enabled) { //Toggle the second Camera and output the second Camera's details ToggleCamera(m_SecondCamera, m_SecondCamera); } else { //Toggle the second Camera and output the first Camera's details ToggleCamera(m_SecondCamera, m_FirstCamera); } } }

//Toggle the Camera and output the Camera specified void ToggleCamera(Camera cameraToggle, Camera cameraOutput) { //Set Camera on and off cameraToggle.enabled = !cameraToggle.enabled;

//Output the Camera's new Pixel width Debug.Log("Pixel width :" + cameraOutput.pixelWidth + " Pixel height : " + cameraOutput.pixelHeight); } }