CreateGUI
在 EditorWindow 的 rootVisualElement 准备好填充时被调用。
使用 CreateGUI
将 UI 工具包 UI 元素添加到您的窗口。
创建自定义编辑器窗口时,请遵循以下指南
需要注意的是,在第一次调用 Update 之前,可能不会调用 CreateGUI
。有关更多信息,请参阅 编辑器窗口的执行顺序。
有关如何创建编辑器窗口以响应用户输入的示例,请参阅 使用 C# 脚本创建自定义编辑器窗口。
// The window appears in front of the Editor. // The window shows the type of a Unity object the cursor is over. using UnityEngine; using UnityEditor; using UnityEngine.UIElements; public class MouseOverWindowExample : EditorWindow { string mouseOver = "Nothing..."; Label label; [MenuItem("Examples/Mouse Over Example")] static void Init() { GetWindow<MouseOverWindowExample>("mouseOver"); } void CreateGUI() { label = new Label($"Mouse over: {mouseOver}"); rootVisualElement.Add(label); } void Update() { label.schedule.Execute(() => { mouseOver = EditorWindow.mouseOverWindow ? EditorWindow.mouseOverWindow.ToString() : "Nothing..."; label.text = $"Mouse over: {mouseOver}"; }).Every(10); } }
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