position | 可以拖动的窗口部分。这会被裁剪到实际窗口。 |
使窗口可拖动。
在窗口代码中插入对该函数的调用以使窗口可拖动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rect windowRect = new Rect(20, 20, 120, 50);
void OnGUI() { // Register the window. windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window"); }
// Make the contents of the window void DoMyWindow(int windowID) { // Make a very long rect that is 20 pixels tall. // This will make the window be resizable by the top // title bar - no matter how wide it gets. GUI.DragWindow(new Rect(0, 0, 10000, 20)); } }
如果您希望整个窗口背景充当拖动区域,请使用不带参数的 DragWindow 版本,并将其放在窗口函数的末尾。
这意味着任何其他控件都将获得优先级,并且只有在没有其他控件获得鼠标焦点时才会激活拖动。其他资源:DragWindow、BringWindowToFront、BringWindowToBack。
using UnityEngine;
public class ExampleClass : MonoBehaviour { public Rect windowRect = new Rect(20, 20, 120, 50);
void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window"); }
// Make the contents of the window void DoMyWindow(int windowID) { GUI.Button(new Rect(10, 20, 100, 20), "Can't drag me"); // Insert a huge dragging area at the end. // This gets clipped to the window (like all other controls) so you can never // drag the window from outside it. GUI.DragWindow(new Rect(0, 0, 10000, 20)); } }