控件按下时的渲染设置。
using UnityEngine;
public class Example : MonoBehaviour { // Assigns a texture to button for when the control // is pressed down
Texture2D aTexture;
void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; }
GUI.skin.button.active.background = aTexture; } }