语言中文
  • C#

HumanTrait.BoneName

public static string[] BoneName;

说明

Mecanim 定义的所有人类骨骼类型的名称数组。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(boneName[i]); } } }

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