配置线条以生成法线和切线。使用此数据,场景灯光可以通过法线贴图和 Unity 标准着色器或您自己构建的自定义着色器来影响线条。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { private LineRenderer lr;
void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Standard")); lr.generateLightingData = true;
// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); } }