mask | 将从中导入蒙版设置的 AvatarMask。 |
将蒙版设置从 AvatarMask 复制到剪辑配置。
在编写 AssetPostprocessor 时,使用此方法将 AvatarMask 复制到您的剪辑配置。
另请参阅:ModelImporterClipAnimation.ConfigureMaskFromClip。
using UnityEditor; using UnityEngine;
public class CopyAvatarMask : AssetPostprocessor { void OnPreprocessAnimation() { var modelImporter = assetImporter as ModelImporter;
//Create a new AvatarMask to edit the mask var mask = new AvatarMask(); var clips = modelImporter.clipAnimations;
//Acquire the mask from the clip clips[0].ConfigureMaskFromClip(ref mask);
//Filter out the first non-root (0) bone mask.SetTransformActive(1, false);
//Apply the mask back to the clip clips[0].ConfigureClipFromMask(mask);
//Apply the clips back to the ModelImporter modelImporter.clipAnimations = clips;
//Destroy the AvatarMask since we're not using it anymore Object.DestroyImmediate(mask); } }