围绕世界坐标中经过 point
的 axis
旋转变换,角度为 angle
度。
这将修改变换的位置和旋转。
using UnityEngine;
//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { //Assign a GameObject in the Inspector to rotate around public GameObject target;
void Update() { // Spin the object around the target at 20 degrees/second. transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime); } }