版本: Unity 6 (6000.0)
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Time.deltaTime

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public static float deltaTime;

描述

从上一帧到当前帧的时间间隔(秒)(只读)。

当从 MonoBehaviour.FixedUpdate 内部调用此方法时,它将返回 Time.fixedDeltaTimedeltaTime 的最大值由 Time.maximumDeltaTime 定义。

deltaTimeMonoBehaviour.OnGUI 中不可靠,因为 Unity 可能会在每一帧中多次调用它。

以下示例以恒定速度围绕其 z 轴旋转一个 GameObject。

请参阅用户手册中的 时间和帧率管理,以获取有关此属性与其他 Time 属性之间关系的更多信息。

using UnityEngine;
// Rotate around the z axis at a constant speed
public class ConstantRotation : MonoBehaviour
{
    public float degreesPerSecond = 2.0f;
    void Update()
    {
        transform.Rotate(0, 0, degreesPerSecond * Time.deltaTime);
    }
}

以下示例实现了一个计时器。计时器在每一帧中添加 deltaTime。该示例显示计时器值,并在其达到 2 秒时重置它。 Time.timeScale 控制时间流逝的速度以及计时器重置的速度。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// Time.deltaTime example. // // Wait two seconds and display waited time. // This is typically just beyond 2 seconds. // Allow the speed of the time to be increased or decreased. // It can range between 0.5 and 2.0. These changes only // happen when the timer restarts.

public class ScriptExample : MonoBehaviour { private float waitTime = 2.0f; private float timer = 0.0f; private float visualTime = 0.0f; private int width, height; private float value = 10.0f; private float scrollBar = 1.0f;

void Awake() { width = Screen.width; height = Screen.height; Time.timeScale = scrollBar; }

void Update() { timer += Time.deltaTime;

// Check if we have reached beyond 2 seconds. // Subtracting two is more accurate over time than resetting to zero. if (timer > waitTime) { visualTime = timer;

// Remove the recorded 2 seconds. timer = timer - waitTime; Time.timeScale = scrollBar; } }

void OnGUI() { GUIStyle sliderDetails = new GUIStyle(GUI.skin.GetStyle("horizontalSlider")); GUIStyle sliderThumbDetails = new GUIStyle(GUI.skin.GetStyle("horizontalSliderThumb")); GUIStyle labelDetails = new GUIStyle(GUI.skin.GetStyle("label"));

// Set the size of the fonts and the width/height of the slider. labelDetails.fontSize = 6 * (width / 200); sliderDetails.fixedHeight = height / 32; sliderDetails.fontSize = 12 * (width / 200); sliderThumbDetails.fixedHeight = height / 32; sliderThumbDetails.fixedWidth = width / 32;

// Show the slider. Make the scale to be ten times bigger than the needed size. value = GUI.HorizontalSlider(new Rect(width / 8, height / 4, width - (4 * width / 8), height - (2 * height / 4)), value, 5.0f, 20.0f, sliderDetails, sliderThumbDetails);

// Show the value from the slider. Make sure that 0.5, 0.6... 1.9, 2.0 are shown. float v = ((float)Mathf.RoundToInt(value)) / 10.0f; GUI.Label(new Rect(width / 8, height / 3.25f, width - (2 * width / 8), height - (2 * height / 4)), "timeScale: " + v.ToString("f1"), labelDetails); scrollBar = v;

// Display the recorded time in a certain size. labelDetails.fontSize = 14 * (width / 200); GUI.Label(new Rect(width / 8, height / 2, width - (2 * width / 8), height - (2 * height / 4)), "Timer value is: " + visualTime.ToString("f4") + " seconds.", labelDetails); } }