ProfilerModuleViewController 返回派生的 ProfilerModuleViewController 对象,该对象在 Profiler 窗口中绘制模块的详细信息视图。默认值是一个视图控制器,用于在选定帧中显示模块图表计数器列表及其当前值。
创建一个在 Profiler 窗口中绘制 Profiler 模块的详细信息视图的视图控制器对象。当在 Profiler 窗口中选择模块时,Unity 会自动调用此方法。
要当选择模块时提供自定义性能数据的可视化效果,请重写此方法。为此,定义一个新的 ProfilerModuleViewController 派生类型,其中可以实现自定义绘制,并在该方法中返回它的新实例。
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using System; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine.UIElements;
//--Module--
[Serializable] [ProfilerModuleMetadata("Garbage Collection")] public class GarbageCollectionProfilerModule : ProfilerModule { static readonly ProfilerCounterDescriptor[] k_ChartCounters = new ProfilerCounterDescriptor[] { new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Allocated In Frame", ProfilerCategory.Memory), };
// Specify a list of Profiler category names, which should be auto-enabled when the module is active. static readonly string[] k_AutoEnabledCategoryNames = new string[] { ProfilerCategory.Memory.Name, };
public GarbageCollectionProfilerModule() : base(k_ChartCounters, autoEnabledCategoryNames: k_AutoEnabledCategoryNames) { }
public override ProfilerModuleViewController CreateDetailsViewController() { return new GarbageCollectionDetailsViewController(ProfilerWindow); } }
//--Module Custom Drawing--
public class GarbageCollectionDetailsViewController : ProfilerModuleViewController { const string k_UxmlResourceName = "Assets/Editor/GarbageCollectionDetailsView.uxml"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarFill = "garbage-collection-details-viewbar-fill"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarLabel = "garbage-collection-details-viewbar-label";
static readonly ProfilerCounterDescriptor k_GcReservedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory); static readonly ProfilerCounterDescriptor k_GcUsedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory);
VisualElement m_BarFill; Label m_BarLabel;
public GarbageCollectionDetailsViewController(ProfilerWindow profilerWindow) : base(profilerWindow) { }
protected override VisualElement CreateView() { var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_UxmlResourceName); var view = template.Instantiate();
m_BarFill = view.Q<VisualElement>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarFill); m_BarLabel = view.Q<Label>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarLabel);
ReloadData(ProfilerWindow.selectedFrameIndex); ProfilerWindow.SelectedFrameIndexChanged += OnSelectedFrameIndexChanged;
return view; }
protected override void Dispose(bool disposing) { if (!disposing) return;
ProfilerWindow.SelectedFrameIndexChanged -= OnSelectedFrameIndexChanged; base.Dispose(disposing); }
void OnSelectedFrameIndexChanged(long selectedFrameIndex) { ReloadData(selectedFrameIndex); }
void ReloadData(long selectedFrameIndex) { long gcReservedBytes = 0; long gcUsedBytes = 0;
var selectedFrameIndexInt32 = Convert.ToInt32(selectedFrameIndex); using (var frameData = UnityEditorInternal.ProfilerDriver.GetRawFrameDataView(selectedFrameIndexInt32, 0)) { if (frameData == null || !frameData.valid) return;
var gcReservedBytesMarkerId = frameData.GetMarkerId(k_GcReservedMemoryCounterDescriptor.Name); gcReservedBytes = frameData.GetCounterValueAsLong(gcReservedBytesMarkerId);
var gcUsedBytesMarkerId = frameData.GetMarkerId(k_GcUsedMemoryCounterDescriptor.Name); gcUsedBytes = frameData.GetCounterValueAsLong(gcUsedBytesMarkerId); }
float gcUsedBytesScalar = (float)gcUsedBytes / gcReservedBytes; m_BarFill.style.width = new Length(gcUsedBytesScalar * 100, LengthUnit.Percent); m_BarLabel.text = $"{EditorUtility.FormatBytes(gcUsedBytes)} / {EditorUtility.FormatBytes(gcReservedBytes)}"; } }
//--Assets/Editor/GarbageCollectionDetailsView.uxml--
<?xml version="1.0" encoding="utf-8"?> <engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" xsi:noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd"> <engine:Style src="GarbageCollectionDetailsView.uss"/> <engine:VisualElement name="garbage-collection-details-view"> <engine:Label name="garbage-collection-details-viewtitle-label" text="Garbage Collection"/> <engine:VisualElement name="garbage-collection-details-viewbar"> <engine:VisualElement name="garbage-collection-details-viewbar-fill"/> </engine:VisualElement> <engine:Label name="garbage-collection-details-viewbar-label"/> </engine:VisualElement> </engine:UXML>
//--Assets/Editor/GarbageCollectionDetailsView.uss--
#garbage-collection-details-view { flex-grow: 1; margin: 8px; }
#garbage-collection-details-view__title-label { -unity-font-style: bold; margin-bottom: 8px; }
#garbage-collection-details-view__bar { background-color: gray; flex-direction: row; height: 20px; }
#garbage-collection-details-view__bar-fill { background-color: #B2194C; position: absolute; height: 100%; }