声明
public bool TryGetFeatureValue(InputFeatureUsage<bool> usage, out bool value);
声明
public bool TryGetFeatureValue(InputFeatureUsage<uint> usage, out uint value);
声明
public bool TryGetFeatureValue(InputFeatureUsage<float> usage, out float value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Vector2>
usage, out
Vector2 value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Vector3>
usage, out
Vector3 value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Quaternion>
usage, out
Quaternion value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Bone>
usage, out
XR.Bone value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Hand>
usage, out
XR.Hand value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Eyes>
usage, out
XR.Eyes value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<InputTrackingState>
usage, out
XR.InputTrackingState value);
声明
public bool TryGetFeatureValue(InputFeatureUsage<bool> usage, DateTime time, out bool value);
声明
public bool TryGetFeatureValue(InputFeatureUsage<uint> usage, DateTime time, out uint value);
声明
public bool TryGetFeatureValue(InputFeatureUsage<float> usage, DateTime time, out float value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Vector2>
usage, DateTime
time, out
Vector2 value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Vector3>
usage, DateTime
time, out
Vector3 value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<Quaternion>
usage, DateTime
time, out
Quaternion value);
声明
public bool
TryGetFeatureValue(InputFeatureUsage<InputTrackingState>
usage, DateTime
time, out
XR.InputTrackingState value);