可视化树一个由轻量级节点组成的对象图,包含窗口或面板中的所有元素。它定义了使用 UI 工具包构建的每个 UI。
参见 术语表 中元素的绘制顺序遵循深度优先搜索。子可视元素可视化树的一个节点,它实例化或派生自 C# VisualElement
类。您可以设置外观样式、定义行为并在屏幕上将其显示为 UI 的一部分。 更多信息
参见 术语表 出现在父元素的顶部。UI(用户界面) 允许用户与您的应用程序交互。Unity 目前支持三种 UI 系统。 更多信息
参见 术语表 工具包按兄弟列表的顺序绘制子元素。绘制顺序如下:
下图显示了可视化树的绘制顺序
要更改 C# 中可视元素的绘制顺序,请使用以下函数
要更改兄弟可视元素的绘制顺序,请使用以下函数
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.