在场景场景包含游戏环境和菜单。可以将每个唯一的场景文件视为一个独特的关卡。在每个场景中,您放置环境、障碍物和装饰,本质上是设计和构建游戏的一部分。 更多信息
参见术语表中特定位置添加灯光,以及 Unity 如何根据灯光强度、方向和颜色计算游戏对象Unity 场景中的基本对象,可以代表角色、道具、场景、相机、路径点等等。游戏对象的功用由附加到它的组件来定义。 更多信息
参见术语表的阴影。
页 | 描述 |
---|---|
灯光组件类型 | 比较点光源、聚光灯、方向光和区域光之间的差异。 |
放置灯光组件 | 向场景添加灯光组件,并为灯光选择合适的类型和位置。 |
配置灯光组件 | 用于在运行时实时计算灯光,或将预先计算好的灯光存储在构建中的资源。 |
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