name | 属性的名称。 |
nameID | 通过 Shader.PropertyToID 获取的属性的名称 ID。 |
values | 要设置的数组。 |
设置浮点数数组属性。
向块中添加浮点数数组属性。如果已存在具有给定名称的浮点数数组属性,则替换旧值。
一旦数组添加到块中,其长度就不能更改。如果您随后尝试将更长的数组设置为同一属性,则长度将被限制为原始长度,并且您尝试分配的额外项将被忽略。如果您设置的数组比原始长度短,则您的值将被分配,但原始值将保留在超出新短数组长度的数组元素中。
其他资源:SetVectorArray、SetMatrixArray。
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