如果为真,则使用未缩放的 Delta 时间来模拟粒子系统。否则,使用缩放的 Delta 时间。
这在游戏暂停且 [[Time.timeScale] 设置为零时播放特效很有用。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0f; public bool useUnscaledTime = false;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.useUnscaledTime = useUnscaledTime;
Time.timeScale = hSliderValue; }
void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Time Scale"); hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F); useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time"); } }