origin | 扫掠开始时的球体中心。 |
radius | 球体的半径。 |
direction | 要向其扫掠球体的方向。 |
hitInfo | 如果返回 true,则 hitInfo 将包含有关碰撞器被命中的位置的更多信息。(其他资源:RaycastHit)。 |
maxDistance | 投射的最大长度。 |
layerMask | 使用 图层蒙版在投射胶囊时有选择性地忽略碰撞器。 |
queryTriggerInteraction | 指定此查询是否应命中触发器。 |
当球体扫掠与任何碰撞器相交时为 bool True,否则为 false。
沿射线投射一个球体并返回有关命中目标的详细信息。
其他资源:Physics.SphereCast。
origin | 扫掠开始时的球体中心。 |
radius | 球体的半径。 |
direction | 要向其扫掠球体的方向。 |
results | 用于存储结果的缓冲区。 |
maxDistance | 投射的最大长度。 |
layerMask | 使用 图层蒙版在投射胶囊时有选择性地忽略碰撞器。 |
queryTriggerInteraction | 使用 图层蒙版在投射胶囊时有选择性地忽略碰撞器。 |
int 存储在 results
缓冲区中的命中次数。
沿方向投射球体,并将结果存储到缓冲区。
其他资源:Physics.SphereCastNonAllloc。
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