屏幕闪屏结束时返回 true。这是指所有徽标都已按指定持续时间显示完毕。
using System.Collections; using UnityEngine; using UnityEngine.Rendering;
// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }