初始化准备开始绘制的启动画面。在您开始调用 SplashScreen.Draw 之前调用该函数。该函数在内部会重置计时器并为绘制准备徽标。
using System.Collections; using UnityEngine; using UnityEngine.Rendering;
// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }