版本: Unity 6 (6000.0)
语言英语
  • C#

RigidbodyConstraints.FreezeRotationY

建议修改

成功!

感谢您帮助我们提高 Unity 文档的质量。虽然我们无法接受所有提交,但我们确实会阅读用户提出的每一个建议,并在适用情况下进行更新。

关闭

提交失败

由于某种原因,您的建议更改无法提交。请<a>稍后再试</a>。感谢您花时间帮助我们提高 Unity 文档的质量。

关闭

取消

描述

冻结沿 Y 轴的旋转。

//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the y axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key
//Attach this to a GameObject with a Rigidbody to see it in action

using UnityEngine;

public class Example : MonoBehaviour { Rigidbody m_Rigidbody; Vector3 m_YAxis;

void Start() { m_Rigidbody = GetComponent<Rigidbody>(); //This locks the RigidBody so that it does not move or rotate in the y axis (can be seen in Inspector). m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezeRotationY; //Set up vector for moving the Rigidbody in the y axis m_YAxis = new Vector3(0, 5, 0); }

void Update() { //Press space to remove the constraints on the RigidBody if (Input.GetKeyDown(KeyCode.Space)) { //Remove all constraints m_Rigidbody.constraints = RigidbodyConstraints.None; }

//Press the up arrow key to move positively in the y axis if the constraints are removed if (Input.GetKeyDown(KeyCode.UpArrow)) { //If the constraints are removed, the Rigidbody moves along the y axis //If the constraints are there, no movement occurs m_Rigidbody.velocity = m_YAxis; }

//Press the down arrow key to move negatively in the y axis if the constraints are removed if (Input.GetKeyDown(KeyCode.DownArrow)) { m_Rigidbody.velocity = -m_YAxis; } } }