版本: Unity 6 (6000.0)
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RigidbodyConstraints

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描述

使用这些标志来约束刚体的运动。

其他资源: Rigidbody.constraints。这使您能够冻结所有轴上的位置和旋转。

//This example shows how RigidbodyConstraints is used to freeze the position and rotation of a Rigidbody in the z axis at start-up.
//It also shows what happens when these constraints are removed, when you press the space key
//Attach this to a GameObject with a Rigidbody to see it in action

using UnityEngine;

public class RigidBodyConstraitsExample : MonoBehaviour { Rigidbody m_Rigidbody; Vector3 m_ZAxis;

void Start() { m_Rigidbody = GetComponent<Rigidbody>(); //This locks the RigidBody so that it does not move or rotate in the z axis (can be seen in Inspector). m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationZ; //Set up vector for moving the Rigidbody in the z axis m_ZAxis = new Vector3(0, 0, 5); }

void Update() { //Press space to remove the constraints on the RigidBody if (Input.GetKeyDown(KeyCode.Space)) { //Remove all constraints m_Rigidbody.constraints = RigidbodyConstraints.None; }

//Press the right arrow key to move positively in the z axis if the constraints are removed if (Input.GetKeyDown(KeyCode.RightArrow)) { //If the constraints are removed, the Rigidbody moves along the z axis //If the constraints are there, no movement occurs m_Rigidbody.velocity = m_ZAxis; }

//Press the left arrow key to move negatively in the z axis if the constraints are removed if (Input.GetKeyDown(KeyCode.LeftArrow)) { m_Rigidbody.velocity = -m_ZAxis; } } }

属性

没有约束。
FreezePositionX冻结沿 X 轴的运动。
FreezePositionY冻结沿 Y 轴的运动。
FreezePositionZ冻结沿 Z 轴的运动。
FreezeRotationX冻结沿 X 轴的旋转。
FreezeRotationY冻结沿 Y 轴的旋转。
FreezeRotationZ冻结沿 Z 轴的旋转。
FreezePosition冻结沿所有轴的运动。
FreezeRotation冻结沿所有轴的旋转。
FreezeAll冻结沿所有轴的旋转和运动。