value | 打开SceneViewCameraWindow窗口的SceneView。 |
订阅此事件以在调用SceneViewCameraWindow.OnGUI函数时收到回调。
using UnityEditor; using UnityEngine;
[InitializeOnLoad] static class AdditionalCameraSettings { static AdditionalCameraSettings() { SceneViewCameraWindow.additionalSettingsGui += DoAdditionalCameraSettings; }
static void DoAdditionalCameraSettings(SceneView sceneView) { GUILayout.Label("Additional Settings", EditorStyles.boldLabel);
float easing = sceneView.cameraSettings.easingDuration;
EditorGUI.BeginChangeCheck();
easing = EditorGUILayout.Slider("Easing Duration", easing, 0.001f, 1f);
if (EditorGUI.EndChangeCheck()) sceneView.cameraSettings.easingDuration = easing; } }