复合碰撞体是在单个刚体一个允许游戏对象受模拟重力和其它力的影响的组件。 更多信息
参见 术语表 游戏对象Unity 场景中的基本对象,可以表示角色、道具、场景、摄像机、路径点等等。游戏对象的特性由附加在其上的组件定义。 更多信息
参见 术语表上多个碰撞体的集合。每个碰撞体一个用于处理对象物理碰撞的不可见形状。碰撞体不需要与对象的网格完全相同形状 - 一个粗略的近似值通常更有效,并且在游戏玩法中难以区分。 更多信息
参见 术语表都附加到子游戏对象上,并将刚体游戏对象作为其父级。这使您可以将碰撞体组合并排列成复杂的形状,并使物理系统将它们视为单个刚体。
主题 | 描述 |
---|---|
复合碰撞体简介 | 复合碰撞体的概述及其工作原理。 |
创建复合碰撞体 | 从多个碰撞体的集合创建复合碰撞体。 |
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