用于表示形状类型的顶点总数。
有关每种类型如何使用不同数量的顶点来表示自身,请参阅PhysicsShapeType2D。
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Circle to the shape group. var circleShapeIndex = shapeGroup.AddCircle ( center: new Vector2(-2f, 3f), radius: 1f );
// Add a Capsule to the shape group. var capsuleShapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );
// Fetch the shapes. var circleShape = shapeGroup.GetShape(circleShapeIndex); var capsuleShape = shapeGroup.GetShape(capsuleShapeIndex);
// Validate the shape vertex count. Assert.AreEqual(1, circleShape.vertexCount); Assert.AreEqual(2, capsuleShape.vertexCount); } }