如果存在,则返回首选项文件中对应于 key
的值。
如果不存在,PlayerPrefs.GetInt 将返回 defaultValue
。
//Use this script to fetch the settings and show them as text on the screen.
using UnityEngine; using UnityEngine.UI;
public class PlayerPrefsGetIntExample : MonoBehaviour { int m_Score;
void Start() { //Fetch the PlayerPref settings SetText(); }
void SetText() { //Fetch the score from the PlayerPrefs (set these PlayerPrefs in another script). If no Int of this name exists, the default is 0. m_Score = PlayerPrefs.GetInt("Score", 0); }
void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 130, 200, 30), "Score : " + m_Score); } }