返回活动的变换。(在检查器中显示的变换)。
这永远不会返回预制件或不可修改的对象。
using UnityEngine; using UnityEditor;
class Example : EditorWindow { class SelectionActiveTransform : ScriptableObject { [MenuItem("Example/Duplicate at Origin _d")] static void DuplicateSelected() { Instantiate(Selection.activeTransform, Vector3.zero, Quaternion.identity); } }
//The menu item will be disabled if nothing is selected. [MenuItem("Example/Duplicate at Origin _d", true)] static bool ValidateSelection() { return Selection.activeTransform != null; } }