基于层的 碰撞当物理引擎检测到两个游戏对象的碰撞器发生接触或重叠时,就会发生碰撞,前提是至少有一个游戏对象具有刚体组件并且处于运动状态。 更多信息
参见 词汇表 检测是一种使 游戏对象Unity 场景中的基本对象,可以代表角色、道具、场景、相机、航点等。游戏对象的功能由附加到它的组件定义。 更多信息
参见 词汇表 与设置为特定层或层的另一个游戏对象发生碰撞。
上图显示了场景视图中的六个游戏对象(3 个平面,3 个立方体),以及右侧窗口中的“层碰撞矩阵”。层碰撞矩阵定义了哪些游戏对象可以与哪些层发生碰撞。
在示例中,层碰撞矩阵的设置使只有属于同一层的游戏对象才能发生碰撞。
根据您的需求进行更改:例如,如果您希望层 1 与层 2 和 3 发生碰撞,但不与层 1 发生碰撞,请找到“层 1”的行,然后选中“层 2”和“层 3”列的复选框,并保留“层 1”列的复选框为空白。
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