属性 | 函数 |
---|---|
去除振铃 | 启用此属性后,Unity 会自动去除 光照探针光照探针存储有关灯光如何穿过场景空间的信息。在给定空间内排列的光照探针集合可以改善该空间内移动物体和静态 LOD 场景上的灯光效果。更多信息 在 术语表 中查看 来自 场景场景包含游戏的环境和菜单。将每个唯一的场景文件视为一个独特关卡。在每个场景中,您放置环境、障碍物和装饰,基本上是分段设计和构建您的游戏。更多信息 在 术语表 中查看 的振铃。有关更多信息,请参考 振铃。 |
属性 | 函数 |
---|---|
显示线框 | 启用此属性后,Unity 会在 场景视图对您正在创建的世界的交互式视图。您可以使用场景视图来选择和放置场景、角色、相机、灯光以及所有其他类型的游戏对象。更多信息 在 术语表 中查看 中显示 光照探针组一个组件,允许您将光照探针添加到场景中的游戏对象。更多信息 在 术语表 中查看 的线框。禁用后,Unity 只显示光照探针点,而不是连接它们的线框。 |
选定探针位置 | 这将显示场景中选定光照探针的 x、y 和 z 坐标。此属性为只读。 |
添加探针 | 单击此按钮可将光照探针添加到光照探针组。 |
全选 | 单击此按钮可选择光照探针组中的所有光照探针。 |
删除选定项 | 单击此按钮可从光照探针组中删除选定的光照探针。 |
复制选定项 | 单击此按钮可复制选定的光照探针。 |
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