压缩 网格Unity 的主要图形基元。网格构成了 3D 世界的大部分。Unity 支持三角形或四边形多边形网格。NURBS、NURMS、细分曲面必须转换为多边形。更多信息
参见 术语表 数据以减小其大小的技术和策略,从而提高性能。
主题 | 描述 |
---|---|
网格数据压缩类型 | 了解网格 压缩一种存储数据的方法,可减少其所需的存储空间。参见 纹理压缩、动画压缩、音频压缩、构建压缩。 参见 术语表 和顶点压缩之间的区别及其对项目的影响。 |
配置顶点压缩 | 配置所有网格中数据格式的精度,以影响减少内存中网格数据的大小。 |
配置网格压缩 | 压缩单个网格的数据,以影响文件大小。 |
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