以下主题概述了如何在 Unity 中使用游戏对象Unity 场景中的基本对象,可以代表角色、道具、场景、相机、航点等。游戏对象的功能由附加到它的组件定义。 更多信息
在 词汇表 中查看
主题 | 描述 |
---|---|
简介 | 了解有关 Unity 中游戏对象的更多信息。 |
Unity 属性 | Unity 属性概述。 |
基本对象和占位符对象 | 有关基本对象的信息。 |
组件游戏对象的功能部分。游戏对象可以包含任意数量的组件。Unity 具有许多内置组件,您可以通过编写继承自 MonoBehaviour 的脚本创建自己的组件。 更多信息 在 词汇表 中查看 |
组件概述。 |
模型对象的 3D 模型表示,例如角色、建筑物或家具。 更多信息 在 词汇表 中查看 |
模型概述。 |
网格 | 了解有关网格的更多信息。 |
预制件一种资产类型,允许您存储包含组件和属性的游戏对象。预制件充当模板,您可以从中在场景中创建新的对象实例。 更多信息 在 词汇表 中查看 |
有关预制件的信息。 |
约束关节组件上的设置,限制移动或旋转。约束的类型和数量因关节类型而异。 更多信息 在 词汇表 中查看 |
约束概述。 |
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