要创建自定义可配置关节一个物理组件,允许在刚体组件之间建立动态连接,通常允许一定程度的运动,例如铰链。 更多信息
参见 词汇表并对行为进行精细控制,您可以使用可配置关节一个高度可自定义的关节,其他关节类型都是从它派生出来的。它可以用于创建从现有关节的适应版本到自定义设计和高度专业化的关节的任何东西。 更多信息
参见 词汇表。您也可以使用可配置关节来实现物理力,这些力将游戏对象Unity 场景中的基本对象,可以表示角色、道具、场景、相机、航点等等。游戏对象的功用由附加在其上的组件定义。 更多信息
参见 词汇表驱动到特定的目标速度关节属性,用于设置关节在驱动力作用下移动到目标位置的期望速度。 更多信息
参见 词汇表或位置。
主题 | 描述 |
---|---|
使用可配置关节自定义运动约束 | 使用自定义关节,可以为游戏对象的运动或旋转添加限制,并配置该限制的弹性或回弹程度。 |
使用可配置关节进行驱动 | 使用自定义关节,可以定义作用在游戏对象上的线性驱动力和旋转驱动力。 |
配置可配置关节上的驱动力 | 使用可配置关节创建自定义目标和驱动力。 |
可配置关节组件参考 | 可配置关节组件的属性参考。 |
由于可配置关节有很多配置选项,您可能需要尝试和迭代不同的值,才能使关节完全按照您的预期方式工作。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.