创建和配置网格的资源和技术。
主题 | 描述 |
---|---|
创建网格 | 在编辑器中、3D 模型中或通过脚本创建网格Unity 的主要图形基元。网格构成 3D 世界的大部分内容。Unity 支持三角形或四边形多边形网格。Nurbs、Nurms、细分曲面必须转换为多边形。更多信息 参见 术语表。 |
通过 Mesh API 访问网格 | 使用 Mesh API 通过脚本构建和配置网格。 |
通过脚本创建四边形网格 | 从脚本创建和配置四边形网格。 |
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