默认情况下,Unity 将 画笔选择数据资源 存储在项目 Library
中的 GridBrush
文件夹中。您可以将此数据直接存储在项目中,这有助于将其保留在源代码管理中,并与项目的所有用户保持一致。
要更改项目使用的画笔选择资源,请转到 **编辑 > 首选项… > 2D > 瓦片调色板**,并在瓦片调色板首选项的画笔选择部分选择并编辑 画笔选择资源 设置。
Library\Gridbrush
文件夹中包含的画笔选择资源。
重要:Unity 将画笔选择保存到与当前活动画笔选择资源相同的位置,或者如果未设置活动画笔选择资源,则保存到 Library
文件夹。这意味着画笔选择的名称不能与同一位置中的其他资源具有相同的名称,以防止冲突。
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