在光源周围创建发光光晕的策略,以营造出空气中存在微小尘埃的印象,并为您的场景场景包含游戏环境和菜单。将每个独特的场景文件视为一个独特的关卡。在每个场景中,您可以放置环境、障碍物和装饰,实质上是设计和构建游戏的各个部分。 了解更多
参见 术语表增添氛围。
主题 | 描述 |
---|---|
创建和配置光晕灯光效果 | 创建和自定义光源周围的光晕。 |
光晕组件参考 | 探索光晕组件的属性,以自定义光晕的外观。 |
您处理灯光光晕的方式取决于您使用的渲染管线一系列将场景内容显示在屏幕上的操作。Unity 允许您从预构建的渲染管线中选择,或编写自己的渲染管线。 了解更多
参见 术语表。
功能名称 | 通用渲染管线 (URP) | 高精度渲染管线 (HDRP) | 内置渲染管线 |
---|---|---|---|
光晕 | 是 使用镜头耀斑 (SRP) 数据资产和镜头耀斑 (SRP) 组件。 |
是 使用镜头耀斑 (SRP) 数据资产和镜头耀斑 (SRP) 组件,或屏幕空间镜头耀斑覆盖。 |
是 使用光晕组件。 |
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