obj | 要查询的资产对象。 |
instanceID | 要查询的资产对象的实例 ID。 |
该资产是否构成另一个资产的一部分?
某些资产可能构成另一个资产的一部分(例如,程序化材质可以是材质包的一部分)。此函数指示资产是否以这种方式从属于另一个资产。
using UnityEditor; using UnityEngine; public class Scriptable : ScriptableObject { }
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Is Sub Asset Example")] static void IsSubAssetExample() { var materialAsset = new Material(Shader.Find("Standard")); //materialAsset is still in memory, therefore this will be False Debug.Log(AssetDatabase.IsSubAsset(materialAsset));
//Create a Scriptable object var scriptableAssetPath = "Assets/ScriptableObjects/NewObject.asset"; var mainAsset = ScriptableObject.CreateInstance<Scriptable>(); AssetDatabase.CreateAsset(mainAsset, scriptableAssetPath);
//Add the Material Asset to the Scriptable object, so that the Material becomes a Sub Asset of the Scriptable object AssetDatabase.AddObjectToAsset(materialAsset, scriptableAssetPath); AssetDatabase.SaveAssets();
//This will be True because the Material asset has been added to the mainAsset and is now a Sub Asset Debug.Log(AssetDatabase.IsSubAsset(materialAsset)); } }