版本: 2023.2+
此示例演示如何创建切换的“类似开关”变体。
此示例创建了一个自定义控件:一个用户可以使用鼠标、键盘、游戏手柄和其他设备来翻转的切换。它带有一个可以描述切换代表内容的标签。
您可以在此 GitHub 仓库 中找到此示例创建的完整文件。
本指南适用于熟悉 Unity 编辑器、UI(用户界面) 允许用户与您的应用程序交互。Unity 目前支持三种 UI 系统。 更多信息
请参阅 术语表 工具包和 C# 脚本的开发人员。在开始之前,请熟悉以下内容
使用 C# 脚本创建滑动切换类。
slide-toggle
的文件夹来存储您的文件。slide-toggle
文件夹中,创建一个名为 SlideToggle.cs
的 C# 脚本。SlideToggle.cs
并将其内容替换为以下内容using UnityEngine;
using UnityEngine.UIElements;
namespace MyUILibrary
{
// Derives from BaseField<bool> base class. Represents a container for its input part.
[UxmlElement]
public partial class SlideToggle : BaseField<bool>
{
// In the spirit of the BEM standard, the SlideToggle has its own block class and two element classes. It also
// has a class that represents the enabled state of the toggle.
public static readonly new string ussClassName = "slide-toggle";
public static readonly new string inputUssClassName = "slide-toggle__input";
public static readonly string inputKnobUssClassName = "slide-toggle__input-knob";
public static readonly string inputCheckedUssClassName = "slide-toggle__input--checked";
VisualElement m_Input;
VisualElement m_Knob;
// Custom controls need a default constructor. This default constructor calls the other constructor in this
// class.
public SlideToggle() : this(null) { }
// This constructor allows users to set the contents of the label.
public SlideToggle(string label) : base(label, null)
{
// Style the control overall.
AddToClassList(ussClassName);
// Get the BaseField's visual input element and use it as the background of the slide.
m_Input = this.Q(className: BaseField<bool>.inputUssClassName);
m_Input.AddToClassList(inputUssClassName);
// Create a "knob" child element for the background to represent the actual slide of the toggle.
m_Knob = new();
m_Knob.AddToClassList(inputKnobUssClassName);
m_Input.Add(m_Knob);
// There are three main ways to activate or deactivate the SlideToggle. All three event handlers use the
// static function pattern described in the Custom control best practices.
// ClickEvent fires when a sequence of pointer down and pointer up actions occurs.
RegisterCallback<ClickEvent>(evt => OnClick(evt));
// KeydownEvent fires when the field has focus and a user presses a key.
RegisterCallback<KeyDownEvent>(evt => OnKeydownEvent(evt));
// NavigationSubmitEvent detects input from keyboards, gamepads, or other devices at runtime.
RegisterCallback<NavigationSubmitEvent>(evt => OnSubmit(evt));
}
static void OnClick(ClickEvent evt)
{
var slideToggle = evt.currentTarget as SlideToggle;
slideToggle.ToggleValue();
evt.StopPropagation();
}
static void OnSubmit(NavigationSubmitEvent evt)
{
var slideToggle = evt.currentTarget as SlideToggle;
slideToggle.ToggleValue();
evt.StopPropagation();
}
static void OnKeydownEvent(KeyDownEvent evt)
{
var slideToggle = evt.currentTarget as SlideToggle;
// NavigationSubmitEvent event already covers keydown events at runtime, so this method shouldn't handle
// them.
if (slideToggle.panel?.contextType == ContextType.Player)
return;
// Toggle the value only when the user presses Enter, Return, or Space.
if (evt.keyCode == KeyCode.KeypadEnter || evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.Space)
{
slideToggle.ToggleValue();
evt.StopPropagation();
}
}
// All three callbacks call this method.
void ToggleValue()
{
value = !value;
}
// Because ToggleValue() sets the value property, the BaseField class dispatches a ChangeEvent. This results in a
// call to SetValueWithoutNotify(). This example uses it to style the toggle based on whether it's currently
// enabled.
public override void SetValueWithoutNotify(bool newValue)
{
base.SetValueWithoutNotify(newValue);
//This line of code styles the input element to look enabled or disabled.
m_Input.EnableInClassList(inputCheckedUssClassName, newValue);
}
}
}
使用 USS 文件为滑动切换设置样式。
slide-toggle
文件夹中,创建一个名为 SlideToggle.uss
的 USS 文件。SlideToggle.uss
并将其内容替换为以下内容.slide-toggle__input {
background-color: var(--unity-colors-slider_groove-background);
max-width: 25px;
border-top-left-radius: 8px;
border-bottom-left-radius: 8px;
border-top-right-radius: 8px;
border-bottom-right-radius: 8px;
overflow: visible;
border-left-width: 1px;
border-right-width: 1px;
border-top-width: 1px;
border-bottom-width: 1px;
border-right-color: var(--unity-colors-slider_thumb-border);
border-top-color: var(--unity-colors-slider_thumb-border);
border-bottom-color: var(--unity-colors-slider_thumb-border);
max-height: 16px;
margin-top: 10px;
border-left-color: var(--unity-colors-slider_thumb-border);
transition-property: background-color;
transition-duration: 0.5s;
}
.slide-toggle__input-knob {
height: 16px;
width: 16px;
background-color: var(--unity-colors-slider_thumb-background);
position: absolute;
border-top-left-radius: 25px;
border-bottom-left-radius: 25px;
border-top-right-radius: 25px;
border-bottom-right-radius: 25px;
top: -1px;
transition-property: translate, background-color;
transition-duration: 0.5s, 0.5s;
translate: -1px 0;
border-left-width: 1px;
border-right-width: 1px;
border-top-width: 1px;
border-bottom-width: 1px;
border-left-color: var(--unity-colors-slider_thumb-border);
border-right-color: var(--unity-colors-slider_thumb-border);
border-top-color: var(--unity-colors-slider_thumb-border);
border-bottom-color: var(--unity-colors-slider_thumb-border);
}
.slide-toggle__input--checked {
background-color: rgb(0, 156, 10);
}
.slide-toggle__input--checked > .slide-toggle__input-knob {
translate: 8px 0;
}
.slide-toggle:focus .slide-toggle__input-knob {
border-left-width: 1px;
border-right-width: 1px;
border-top-width: 1px;
border-bottom-width: 1px;
border-left-color: var(--unity-colors-input_field-border-focus);
border-right-color: var(--unity-colors-input_field-border-focus);
border-top-color: var(--unity-colors-input_field-border-focus);
border-bottom-color: var(--unity-colors-input_field-border-focus);
}
slide-toggle
文件夹中,创建一个名为 SlideToggleUsage.uxml
的 UI 文档文件。SlideToggleUsage.uxml
。SlideToggle.uss
作为现有的 USS。SlideToggleUsage.uxml
拖动到 **检查器** 中的 **源资产** 字段。