版本: 2021.3+
此示例演示了过渡事件的生命周期。
该示例创建一个自定义编辑器窗口,其中包含一个按钮和一个调色板。如果单击按钮,则会显示以下内容
您可以在此 GitHub 存储库 中找到此示例创建的完整文件。
本指南适用于熟悉 Unity 编辑器、UI(用户界面) 允许用户与您的应用程序交互。Unity 目前支持三种 UI 系统。 更多信息
参见 术语表 工具包和 C# 脚本的开发人员。在开始之前,请熟悉以下内容
在 Unity 中使用任何模板创建一个项目。
从菜单中选择 **资产** > **创建** > **UI 工具包** > **编辑器窗口**。
在 **UI 工具包编辑器窗口创建器** 窗口中,输入 TransitionExample
。
保存您的更改。这将创建三个文件,分别是 TransitionExample.cs
、TransitionExample.uss
和 TransitionExample.uxml
。
将 TransitionExample.cs
替换为以下内容
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
public class TransitionExample : EditorWindow
{
[SerializeField] private VisualTreeAsset m_VisualTreeAsset = default;
private Button clickMeButton;
private VisualElement colorChanger;
private Label eventLabel;
private Label timeLabel;
private DateTime lastEvent;
private static readonly TimeSpan NearlyInstantaneousThreshold = TimeSpan.FromMilliseconds(10);
private static readonly string ClickMeButtonClass = "click-me";
private static readonly string ColorChangerClass = "color-changer";
private static readonly string ColorChangerTransitionClass = "color-transition";
private static readonly string EventLabelName = "eventLabel";
private static readonly string TimeLabelName = "timeLabel";
private static readonly string TimeBelowThresholdText = "Almost instantaneous.";
[MenuItem("Window/UI Toolkit/Transition Example")]
public static void ShowExample()
{
TransitionExample wnd = GetWindow<TransitionExample>();
wnd.titleContent = new GUIContent("TransitionExample");
wnd.minSize = new Vector2(500f, 400f);
}
public void CreateGUI()
{
lastEvent = DateTime.Now;
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// Instantiate UXML
VisualElement uxmlAsset = m_VisualTreeAsset.Instantiate();
root.Add(uxmlAsset);
// Get the relevant elements by querying the root element
clickMeButton = root.Q<Button>(className: ClickMeButtonClass);
colorChanger = root.Q<VisualElement>(className: ColorChangerClass);
eventLabel = root.Q<Label>(name: EventLabelName);
timeLabel = root.Q<Label>(name: TimeLabelName);
// Add callbacks for clicking on the button and monitoring the color changing element.
clickMeButton.RegisterCallback<ClickEvent>(OnClickEvent);
colorChanger.RegisterCallback<TransitionRunEvent>(OnTransitionRun);
colorChanger.RegisterCallback<TransitionStartEvent>(OnTransitionStart);
colorChanger.RegisterCallback<TransitionEndEvent>(OnTransitionEnd);
colorChanger.RegisterCallback<TransitionCancelEvent>(OnTransitionCancel);
}
private void OnDisable()
{
clickMeButton.UnregisterCallback<ClickEvent>(OnClickEvent);
colorChanger.UnregisterCallback<TransitionRunEvent>(OnTransitionRun);
colorChanger.UnregisterCallback<TransitionStartEvent>(OnTransitionStart);
colorChanger.UnregisterCallback<TransitionEndEvent>(OnTransitionEnd);
colorChanger.UnregisterCallback<TransitionCancelEvent>(OnTransitionCancel);
}
private void OnClickEvent(ClickEvent evt)
{
colorChanger.ToggleInClassList(ColorChangerTransitionClass);
}
private void OnTransitionRun(TransitionRunEvent evt)
{
DisplayLatestEvent("TransitionRunEvent", DateTime.Now);
}
private void OnTransitionStart(TransitionStartEvent evt)
{
DisplayLatestEvent("TransitionStartEvent", DateTime.Now);
}
private void OnTransitionEnd(TransitionEndEvent evt)
{
DisplayLatestEvent("TransitionEndEvent", DateTime.Now);
}
private void OnTransitionCancel(TransitionCancelEvent evt)
{
DisplayLatestEvent("TransitionCancelEvent", DateTime.Now);
}
private void DisplayLatestEvent(string eventType, DateTime timestamp)
{
// If two events are sent too close together, add both to the Latest event line.
// This happens if the delay is set to 0 and the TransitionRun and TransitionStart
// are sent at the same time, or if the button was pressed before the transition
// was over, thus sending TransitionCancel and TransitionRun (and potentially
// TransitionStart) events close together.
var elapsed = timestamp - lastEvent;
if (elapsed <= NearlyInstantaneousThreshold)
{
timeLabel.text = TimeBelowThresholdText;
eventLabel.text += eventType;
}
else
{
timeLabel.text = $"{elapsed:s\\.ff} s";
eventLabel.text = eventType;
}
lastEvent = timestamp;
}
}
将 TransitionExample.uxml
替换为以下内容
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"
xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<Style src="TransitionExample.uss"/>
<ui:VisualElement class="main-container">
<ui:Button text="Click Me!" class="click-me"/>
<ui:VisualElement class="color-changer"/>
<ui:VisualElement class="label-section">
<ui:VisualElement class="label-line">
<ui:Label text="Latest event(s) : "/>
<ui:Label name="eventLabel"/>
</ui:VisualElement>
<ui:VisualElement class="label-line">
<ui:Label text="Time since last event : "/>
<ui:Label name="timeLabel"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>
将 TransitionExample.uss
替换为以下内容
.click-me {
width: 250px;
height: 50px;
font-size: 40px;
-unity-font-style: bold-and-italic;
margin: 30px;
}
.color-changer {
margin: 10px;
width: 150px;
height: 150px;
border-width: 10px;
border-radius: 75px;
background-color: rgb(0, 31, 138);
transition: background-color 3s ease-in-out 1s;
}
.main-container {
align-items: center;
justify-content: space-between;
flex-grow: 1;
background-color: rgb(60, 60, 60);
}
.label-section {
margin: 10px;
border-width: 2px;
width: 95%;
align-items: center;
}
.label-line {
flex-direction: row;
margin: 5px;
flex-grow: 1;
align-items: center;
width: 90%;
height: 25px;
font-size: 14px;
padding: 0;
}
.color-transition {
background-color: rgb(177, 221, 111);
}
选择 TransitionExample.cs
并将 TransitionExample.uxml
拖到 **视觉树由轻量级节点组成的对象图,它包含窗口或面板中的所有元素。它定义了您使用 UI 工具包构建的每个 UI。
参见 术语表 资产** 字段,如果尚未存在,请将其拖到 检查器一个 Unity 窗口,显示有关当前选定游戏对象、资产或项目设置的信息,允许您检查和编辑这些值。 更多信息
参见 术语表 中。
要试用该示例,从菜单中选择 **窗口** > **UI 工具包** > **过渡示例**。
单击按钮以查看颜色过渡和发送事件的描述。TransitionRunEvent
和 TransitionStartEvent
之间存在很长的延迟。在长时间内,您可以再次单击按钮以中断过渡。