graph | 将拥有 AnimationScriptPlayable 的 PlayableGraph 对象。 |
job | 在处理可播放对象时要执行的 IAnimationJob。 |
inputCount | 可播放对象的输入数量。 |
AnimationScriptPlayable 与 PlayableGraph 关联的新 AnimationScriptPlayable。
在 PlayableGraph 中创建一个 AnimationScriptPlayable。
此可播放对象包含一个实现 IAnimationJob 的作业。此接口定义了两个方法,这些方法将在处理 PlayableGraph 时被调用。
以下是如何使用简单的 IAnimationJob 创建 AnimationScriptPlayable 的示例。
using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;
public struct AnimationJob : IAnimationJob { public int userData;
public void ProcessRootMotion(AnimationStream stream) { // This method is called during the root motion process pass. }
public void ProcessAnimation(AnimationStream stream) { // This method is called during the animation process pass. Debug.Log(string.Format("Value of the userData: {0}", userData)); } }
[RequireComponent(typeof(Animator))] public class AnimationScriptExample : MonoBehaviour { PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;
void OnEnable() { m_Graph = PlayableGraph.Create("AnimationScriptExample"); var output = AnimationPlayableOutput.Create(m_Graph, "ouput", GetComponent<Animator>());
var animationJob = new AnimationJob(); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);
output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }
void Update() { var animationJob = m_AnimationScriptPlayable.GetJobData<AnimationJob>(); ++animationJob.userData; m_AnimationScriptPlayable.SetJobData(animationJob); }
void OnDisable() { m_Graph.Destroy(); } }