AssetDatabase.MoveAssetToTrash

声明

public static bool MoveAssetToTrash(string path);

参数

path 要删除的资产或文件夹的项目相对路径。

返回值

bool 如果资产已成功删除,则返回 true;如果资产不存在或无法删除,则返回 false。

描述

将指定的资产或文件夹移至 OS 垃圾箱。

路径应相对于项目文件夹,例如: "Assets/MyTextures/hello.png"

其他资源: AssetDatabase.DeleteAsset, AssetDatabase.DeleteAssets, AssetDatabase.MoveAssetsToTrash.

using UnityEngine;
using UnityEditor;

//Note: When moving many Assets to trash and using version control integration it's better to use MoveAssetsToTrash method for performance reasons public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Move All Files In Folder To Trash")] static void MoveAllFilesInFolderToTrash() { string[] unusedFolder = { "Assets/Unused" }; foreach (var asset in AssetDatabase.FindAssets("", unusedFolder)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.MoveAssetToTrash(path); } } }

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