用于围绕某个点缩放 GUI 的辅助函数。
修改 GUI.matrix 以围绕 pivotPoint
缩放所有 GUI 元素。
其他资源:GUI.matrix、RotateAroundPivot。
using UnityEngine; using System.Collections;
// Scale a button by 1.5 times each time is pressed.
public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint;
void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint);
if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) { scale += new Vector2(0.5F, 0.5F); } } }