str | 原始文本,基本上为英语。 |
string 本地化文本。
此函数引用 po 文件,如 ja.po,作为一种资源。需要有 Asmdef 和 [assembly: UnityEditor.Localization]。
using UnityEngine; using UnityEditor;
// This is not an editor script. public class MyScript : MonoBehaviour {}
[CustomEditor(typeof(MyScript))] public class MyScriptInspector : Editor { MyScript m_Target = null; void OnEnable() { m_Target = target as MyScript; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.LabelField(L10n.Tr("Cancel")); } }