将其设置为大于 0 的值,以在每条线的各个线段之间获得圆角。
该值控制每个连接处添加的顶点数,较高的值将提供更平滑的结果。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { public int numCapVertices = 0; public int numCornerVertices = 0; private LineRenderer lr;
void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));
// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions); }
void Update() { lr.numCapVertices = numCapVertices; lr.numCornerVertices = numCornerVertices; }
void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Num Cap Vertices"); numCapVertices = (int)GUI.HorizontalSlider(new Rect(165, 25, 200, 30), (float)numCapVertices, 0.0f, 20.0f);
GUI.Label(new Rect(25, 60, 200, 30), "Num Corner Vertices"); numCornerVertices = (int)GUI.HorizontalSlider(new Rect(165, 65, 200, 30), (float)numCornerVertices, 0.0f, 20.0f); } }