设置轨迹在添加新顶点之前可以移动的最小距离。
较小的值将提供更平滑的轨迹,包含更多顶点,但会消耗更多性能。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { public float minVertexDistance = 0.5f; private TrailRenderer tr;
void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); }
void Update() { tr.minVertexDistance = minVertexDistance; tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }
void OnGUI() { GUI.Label(new Rect(25, 20, 200, 30), "Vertex Distance"); minVertexDistance = GUI.HorizontalSlider(new Rect(165, 25, 200, 30), minVertexDistance, 0.1f, 5.0f); } }