public Sprite[] animatedSprites
这是一个用于瓦片动画的精灵数组。精灵一种2D图形对象。如果你习惯于3D工作,精灵实际上只是标准的纹理,但在开发和部署过程中,精灵纹理的组合和管理有一些特殊的技巧,以实现效率和便利。更多信息
参见术语表 瓦片根据这些精灵的顺序进行动画处理。
public float animationSpeed
这是瓦片动画运行的速度。这结合了瓦片映射一个允许您使用瓦片和网格覆盖快速创建2D级别的GameObject。更多信息
参见术语表的动画速度以获得实际速度。
public float animationTimeOffset
这允许你在不同的时间段开始动画。
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