为复杂效果创作衍生一个纹理的资源,方法是使用着色器在 GPU 上运行的程序。更多信息
请参见 词汇表.
页面 | 描述 |
---|---|
创建自定义渲染纹理 | 将兼容的材质指定给自定义渲染纹理一种特殊类型的纹理,它是在运行时创建和更新的。若要使用它们,首先创建一个新的渲染纹理,指定照相机其中的一个向其中渲染。然后你可以像普通纹理一样在材质中使用渲染纹理。更多信息 请参见 词汇表,并链接自定义渲染纹理以使用多个步骤生成模拟。 |
自定义渲染纹理简介 | 了解如何通过着色器渲染渲染纹理,例如创建复杂的模拟,如焦散、雨水效果和液体飞溅。 |
为自定义渲染纹理编写着色器 | 通过专门的自定义渲染纹理着色器手动更新自定义渲染纹理。 |
控制自定义渲染纹理更新的时间 | 了解如何使用更新区域、脚本允许你创建自己的组件、触发游戏事件、随着时间修改组件属性,并以你希望的任何方式响应用户输入的代码片段。更多信息 请参见 词汇表和双缓冲自定义纹理来控制 Unity 更新自定义渲染纹理的时间。 |
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