导入预构建着色器在 GPU 上运行的程序。 更多信息
参见 术语表 文件和在内置渲染管线一系列操作,获取场景内容并在屏幕上显示。Unity 允许您从预构建的渲染管线中选择,或编写您自己的渲染管线。 更多信息
参见 术语表 中使用内置着色器函数的资源。
页面 | 描述 |
---|---|
从着色器库导入文件 | 导入包含辅助函数和宏的文件,例如UnityCG.cginc 和 HLSLSupport.cginc 。 |
使用内置着色器函数 | 使用内置函数转换位置和其他值。 |
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