using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
public class BoxcastCommandExample : MonoBehaviour
{
void Start()
{
// Perform a single boxcast using BoxcastCommand and wait for it to complete
// Set up the command and result buffers
var results = new NativeArray<RaycastHit>(2, Allocator.TempJob);
var commands = new NativeArray<BoxcastCommand>(1, Allocator.TempJob);
// Set the data of the first command
Vector3 center = Vector3.zero;
Vector2 halfExtents = Vector3.one * 0.5f;
Quaternion orientation = Quaternion.identity;
Vector3 direction = Vector3.forward;
commands[0] = new BoxcastCommand(center, halfExtents, orientation, direction, QueryParameters.Default);
// Schedule the batch of boxcasts
var handle = BoxcastCommand.ScheduleBatch(commands, results, 1, 2, default(JobHandle));
// Wait for the batch processing job to complete
handle.Complete();
// If batchedHit.collider is not null there was a hit
foreach (var hit in results)
{
if (hit.collider != null)
{
// Do something with results
}
}
// Dispose the buffers
results.Dispose();
commands.Dispose();
}
}