string 返回缓存服务器的命名空间前缀。
获取在编辑器设置中设置的缓存服务器命名空间前缀。
注意:如果你为命名空间前缀设置了新值,则在调用 AssetDatabase.RefreshSettings() 之前不会应用你的新设置。但是,无论你是否应用设置,此方法都会返回你设置的值。
using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour
{ [MenuItem("AssetDatabase/Set Cache Server Project Settings")] static void SetCacheServerProjectSettings() { EditorSettings.cacheServerMode = CacheServerMode.Enabled; Debug.Log("Is Cache Server enabled? - " + AssetDatabase.IsCacheServerEnabled());
EditorSettings.cacheServerEndpoint = "192.168.31.210:10443"; Debug.Log("Cache Server IP and Port number: " + AssetDatabase.GetCacheServerAddress() + ":" + AssetDatabase.GetCacheServerPort());
EditorSettings.cacheServerEnableAuth = false; EditorSettings.cacheServerEnableTls = false;
EditorSettings.cacheServerEnableDownload = true; Debug.Log("Is Cache Server download enabled? - " + AssetDatabase.GetCacheServerEnableDownload());
EditorSettings.cacheServerEnableUpload = true; Debug.Log("Is Cache Server upload enabled? - " + AssetDatabase.GetCacheServerEnableUpload());
EditorSettings.cacheServerNamespacePrefix = "default"; Debug.Log("Cache Server Namespace prefix: " + AssetDatabase.GetCacheServerNamespacePrefix());
//This command is required to apply changes to some of the EditorSettings properties above AssetDatabase.RefreshSettings(); } }