position | 屏幕上用于该字段的矩形。 |
label | 可选标签,显示在字段上方。 |
value | 要编辑的值。 |
Bounds 用户输入的值。
创建用于输入 Bounds 的 Center 和 Extents 字段。
编辑器窗口中的 Bounds 字段。
另请参阅 扩展编辑器.
using UnityEngine; using UnityEditor;
// Simple script that shows radius of bounds of selected MeshFilter
class EditorGUILayoutBoundsField : EditorWindow { float radius = 0; Bounds bounds;
[MenuItem("Examples/Show Radius of mesh bounds")] static void Init() { var window = GetWindow<EditorGUILayoutBoundsField>(); window.Show(); }
void OnGUI() { GUILayout.Label("Select a mesh in the Hierarchy view and click 'Capture Bounds'"); EditorGUILayout.BeginHorizontal(); bounds = EditorGUILayout.BoundsField("Mesh bounds:", bounds);
if (GUILayout.Button("Capture Bounds") && Selection.activeTransform) { MeshFilter meshFilter = Selection.activeTransform.GetComponentInChildren<MeshFilter>(); if (meshFilter) { bounds = meshFilter.sharedMesh.bounds; } } EditorGUILayout.EndHorizontal();
EditorGUILayout.LabelField("Radius:", bounds.size.magnitude.ToString()); if (GUILayout.Button("Close")) { this.Close(); } } }