using UnityEngine;
using System.Collections;
using System.IO;
using System;
public class MyLogHandler : ILogHandler
{
public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
{
Debug.unityLogger.logHandler.LogFormat(logType, context, format, args);
}
public void LogException(Exception exception, UnityEngine.Object context)
{
Debug.unityLogger.LogException(exception, context);
}
}
public class MyGameClass : MonoBehaviour
{
private static string kTAG = "MyGameTag";
private Logger myLogger;
void Start()
{
myLogger = new Logger(new MyLogHandler());
myLogger.Log(kTAG, "MyGameClass Start.");
}
}