表示二维物理场景的单个实例。
二维物理场景拥有添加到其中的所有二维物理组件对象,并且可以对其执行模拟以及执行查询。所有这些功能都与任何其他物理场景隔离。使用此功能,可以共存多个独立的物理场景。
subStepCount | 上次模拟步骤期间发生的模拟子步骤数量。 |
subStepLostTime | 由于模拟子步骤达到允许的最大子步骤数量而“丢失”的模拟时间量。 |
BoxCast | 将一个盒子投射到 PhysicsScene2D 中的碰撞体上,仅返回第一个交点。 |
CapsuleCast | 将一个胶囊投射到 PhysicsScene2D 中的碰撞体上,仅返回第一个交点。 |
CircleCast | 将一个圆投射到 PhysicsScene2D 中的碰撞体上,仅返回第一个交点。 |
GetRayIntersection | 将 3D 射线投射到场景中的 2D 碰撞体上。 |
IsEmpty | 确定物理场景是否为空。 |
IsValid | 确定物理场景是否有效。 |
Linecast | 将线段投射到 PhysicsScene2D 中的碰撞体上,仅返回第一个交点。 |
OverlapArea | 检查 PhysicsScene2D 中碰撞体上的区域(非旋转框),仅返回第一个交点。 |
OverlapBox | 检查 PhysicsScene2D 中碰撞体上的盒子,仅返回第一个交点。 |
OverlapCapsule | 检查 PhysicsScene2D 中碰撞体上的胶囊,仅返回第一个交点。 |
OverlapCircle | 检查 PhysicsScene2D 中碰撞体上的圆,仅返回第一个交点。 |
OverlapPoint | 检查 PhysicsScene2D 中碰撞体上的点,仅返回第一个交点。 |
Raycast | 将射线投射到 PhysicsScene2D 中的碰撞体上,仅返回第一个交点。 |
Simulate | 模拟与此 PhysicsScene 关联的物理。 |
OverlapCollider | 检查 PhysicsScene2D 中碰撞体上的碰撞体,返回所有交点。 |
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